ARC Spawns

Expedition Project (Expedition 2) project in ARC Raiders: all phases and items

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

The Expedition Project (Expedition 2) project has 6 phases and asks for 16 different items in total. Hand items in a phase at a time; some requirements pay out a reward the moment you deliver them.

Phase 1: Foundation

Building the base structure and frame of the caravan

DeliverAmountReward
Metal PartsMetal Parts150–
Plastic PartsPlastic Parts200–
ARC AlloyARC Alloy80–
Steel SpringSteel Spring15–

Phase 2: Core Systems

Connecting wiring, ventilation, and essential power systems

DeliverAmountReward
Durable ClothDurable Cloth35–
WiresWires25–
Electrical ComponentsElectrical Components20–
Cooling CoilCooling Coil4–

Phase 3: Framework

Building walls and roof, installing core systems, and defining the interior layout

DeliverAmountReward
Light BulbLight Bulb4–
BatteryBattery30–
Shredder GyroShredder Gyro10–
Exodus ModulesExodus Modules1–

Phase 4: Outfitting

Adding storage, workbenches, utilities, and personal touches

Phase 5: Load Stage

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

No item requirements listed for this phase.

Phase 6: Departure

Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.

No item requirements listed for this phase.

Everything to finish Expedition Project (Expedition 2)

Across all phases you hand in 590 items worth about 176,950 coins at sell value. Keep these until the project is done:

How Expedition Project (Expedition 2) works

Some projects, like the Expeditions, are tied to a season, and in every project you deliver the items for each phase from your stash in Speranza. Rewards for a requirement pay out as soon as you deliver it, so hand items in as you find them rather than saving up. Items on this page count as "keep" until the project closes.

ARC to hunt for the Expedition Project (Expedition 2)

Other projects: Trophy Display, Expedition Project (Expedition 1), Expedition (Expedition 3), Expedition (Expedition 4), Expedition (Season 5), Phantom Targets, Phantom Targets (Part 2).