ARC Spawns

Keep, recycle or sell cheat sheet

Every loot item in ARC Raiders with a straight answer: Keep it for an upgrade or project, Recycle it because the materials are worth more, or Sell it because the coins are worth more. 251 items: 94 keep, 78 recycle, 79 sell.

The verdict compares each item's sell price with the coin value of everything it recycles into, then overrides to Keep when a workshop bench or project still asks for it. Type in the filter to find an item fast.

Every loot item, decided

ItemVerdictSellRecycleWhy
"Sirena Dorata" Ship Model"Sirena Dorata" Ship ModelKeep7,000–Keep it: you need it for the Expedition (Expedition 4) project. Once those are done, sell the extras.
Advanced ARC PowercellAdvanced ARC PowercellKeep640540Keep it: you need it for the Phantom Targets (Part 2) project. Once those are done, recycle the extras.
Advanced Electrical ComponentsAdvanced Electrical ComponentsKeep1,750840Keep it: you need it for Gear Bench level 3, Utility Station level 3, the Expedition Project (Expedition 1) project and 3 more. Once those are done, keep a stack for crafting (12 recipes use it).
Advanced Mechanical ComponentsAdvanced Mechanical ComponentsKeep1,750940Keep it: you need it for Gunsmith level 3, the Expedition (Season 5) project. Once those are done, keep a stack for crafting (8 recipes use it).
AntisepticAntisepticKeep1,000500Keep it: you need it for Medical Lab level 3. Once those are done, keep a stack for crafting (3 recipes use it).
ApricotApricotKeep640300Keep it: you need it for Scrappy level 3, Scrappy level 5. Once those are done, sell the extras.
ARC AlloyARC AlloyKeep200150Keep it: you need it for Explosives Station level 1, Medical Lab level 1, Utility Station level 1 and 5 more. Once those are done, keep a stack for crafting (4 recipes use it).
ARC CircuitryARC CircuitryKeep1,000400Keep it: you need it for Refiner level 3, the Expedition (Season 5) project, the Phantom Targets (Part 2) project. Once those are done, keep a stack for crafting (3 recipes use it).
ARC Motion CoreARC Motion CoreKeep1,000400Keep it: you need it for Refiner level 2, the Expedition (Expedition 4) project. Once those are done, keep a stack for crafting (3 recipes use it).
ARC Performance SteelARC Performance SteelKeep1,000900Keep it: you need it for the Trophy Display project. Once those are done, recycle the extras.
ARC PowercellARC PowercellKeep270–Keep it: you need it for Refiner level 1. Once those are done, sell the extras.
ARC Synthetic ResinARC Synthetic ResinKeep1,000840Keep it: you need it for the Trophy Display project. Once those are done, recycle the extras.
ARC Thermo LiningARC Thermo LiningKeep1,000800Keep it: you need it for the Phantom Targets (Part 2) project. Once those are done, recycle the extras.
Bastion CellBastion CellKeep3,0002,350Keep it: you need it for Gear Bench level 3, the Trophy Display project, the Expedition (Season 5) project. Once those are done, sell the extras.
BatteryBatteryKeep250150Keep it: you need it for the Expedition Project (Expedition 1) project, the Expedition Project (Expedition 2) project, the Expedition (Expedition 3) project. Once those are done, keep a stack for crafting (3 recipes use it).
Bombardier CellBombardier CellKeep3,0002,350Keep it: you need it for Refiner level 3, the Trophy Display project, the Expedition (Expedition 3) project. Once those are done, sell the extras.
Breathtaking Snow GlobeBreathtaking Snow GlobeKeep7,000–Keep it: you need it for the Expedition (Expedition 3) project. Once those are done, sell the extras.
Broken Guidance SystemBroken Guidance SystemKeep2,0002,000Keep it: you need it for the Expedition (Expedition 3) project. Once those are done, recycle the extras.
CanisterCanisterKeep300180Keep it: you need it for the Expedition (Expedition 4) project. Once those are done, keep a stack for crafting (6 recipes use it).
Cat BedCat BedKeep1,000–Keep it: you need it for Scrappy level 4. Once those are done, sell the extras.
ChemicalsChemicalsKeep50–Keep it: you need it for Explosives Station level 1, the Expedition (Expedition 3) project, the Expedition (Expedition 4) project. Once those are done, keep a stack for crafting (18 recipes use it).
Coffee PotCoffee PotKeep1,000–Keep it: you need it for the Expedition (Expedition 3) project. Once those are done, sell the extras.
Cooling CoilCooling CoilKeep1,000900Keep it: you need it for the Expedition Project (Expedition 2) project. Once those are done, recycle the extras.
Cooling FanCooling FanKeep2,0001,640Keep it: you need it for the Expedition Project (Expedition 1) project. Once those are done, recycle the extras.
Cracked BioscannerCracked BioscannerKeep1,000900Keep it: you need it for Medical Lab level 2. Once those are done, recycle the extras.
Crude ExplosivesCrude ExplosivesKeep270150Keep it: you need it for Explosives Station level 2. Once those are done, keep a stack for crafting (8 recipes use it).
Damaged Heat SinkDamaged Heat SinkKeep1,000850Keep it: you need it for Utility Station level 2. Once those are done, recycle the extras.
Dog CollarDog CollarKeep640475Keep it: you need it for Scrappy level 2. Once those are done, sell the extras.
Duct TapeDuct TapeKeep300150Keep it: you need it for the Expedition (Season 5) project. Once those are done, keep a stack for crafting (11 recipes use it).
Durable ClothDurable ClothKeep640300Keep it: you need it for Medical Lab level 2, the Expedition Project (Expedition 1) project, the Expedition Project (Expedition 2) project and 3 more. Once those are done, keep a stack for crafting (3 recipes use it).
Electrical ComponentsElectrical ComponentsKeep640330Keep it: you need it for Gear Bench level 2, Utility Station level 2, the Expedition Project (Expedition 1) project and 3 more. Once those are done, keep a stack for crafting (11 recipes use it).
Exodus ModulesExodus ModulesKeep2,7501,600Keep it: you need it for the Trophy Display project, the Expedition Project (Expedition 1) project, the Expedition Project (Expedition 2) project and 2 more. Once those are done, keep a stack for crafting (5 recipes use it).
Expired RespiratorExpired RespiratorKeep640600Keep it: you need it for the Trophy Display project. Once those are done, recycle the extras.
Explosive CompoundExplosive CompoundKeep1,000540Keep it: you need it for Explosives Station level 3. Once those are done, keep a stack for crafting (6 recipes use it).
FabricFabricKeep50–Keep it: you need it for Gear Bench level 1, Medical Lab level 1. Once those are done, keep a stack for crafting (3 recipes use it).
Fireball BurnerFireball BurnerKeep640470Keep it: you need it for Refiner level 2. Once those are done, sell the extras.
Firefly BurnerFirefly BurnerKeep1,000940Keep it: you need it for the Expedition (Expedition 3) project. Once those are done, recycle the extras.
Frequency Modulation BoxFrequency Modulation BoxKeep3,0002,250Keep it: you need it for the Expedition Project (Expedition 2) project. Once those are done, sell the extras.
Fried MotherboardFried MotherboardKeep2,0001,580Keep it: you need it for Utility Station level 3. Once those are done, sell the extras.
Geiger CounterGeiger CounterKeep3,5003,500Keep it: you need it for the Trophy Display project. Once those are done, recycle the extras.
Glitched ARC CircuitryGlitched ARC CircuitryKeep5,0003,950Keep it: you need it for the Phantom Targets (Part 2) project. Once those are done, sell the extras.
Glitched ARC Light RingGlitched ARC Light RingKeep3,0002,350Keep it: you need it for the Phantom Targets (Part 2) project. Once those are done, sell the extras.
Glitched ARC Phased ArrayGlitched ARC Phased ArrayKeep2,0001,600Keep it: you need it for the Phantom Targets (Part 2) project. Once those are done, recycle the extras.
Glitched ARC Power ConverterGlitched ARC Power ConverterKeep640600Keep it: you need it for the Phantom Targets (Part 2) project. Once those are done, recycle the extras.
Glitched ARC TransmitterGlitched ARC TransmitterKeep1,000840Keep it: you need it for the Phantom Targets (Part 2) project. Once those are done, recycle the extras.
Hornet DriverHornet DriverKeep1,000840Keep it: you need it for Gear Bench level 2, the Trophy Display project. Once those are done, recycle the extras.
HumidifierHumidifierKeep1,0001,000Keep it: you need it for the Expedition Project (Expedition 1) project. Once those are done, recycle the extras.
Industrial BatteryIndustrial BatteryKeep1,000850Keep it: you need it for Gear Bench level 3. Once those are done, recycle the extras.
Industrial ChargerIndustrial ChargerKeep1,000875Keep it: you need it for the Expedition (Expedition 3) project, the Expedition (Expedition 4) project. Once those are done, recycle the extras.
Ion SputterIon SputterKeep6,0004,750Keep it: you need it for the Expedition Project (Expedition 2) project. Once those are done, sell the extras.
Laboratory ReagentsLaboratory ReagentsKeep2,0001,610Keep it: you need it for Explosives Station level 3. Once those are done, recycle the extras.
Lance's Mixtape (5th Edition)Lance's Mixtape (5th Edition)Keep10,000–Keep it: you need it for the Expedition (Season 5) project. Once those are done, sell the extras.
Leaper Pulse UnitLeaper Pulse UnitKeep3,0002,350Keep it: you need it for Utility Station level 3, the Trophy Display project, the Expedition Project (Expedition 1) project and 1 more. Once those are done, sell the extras.
LemonLemonKeep640300Keep it: you need it for Scrappy level 3. Once those are done, sell the extras.
Light BulbLight BulbKeep2,000–Keep it: you need it for the Expedition Project (Expedition 1) project, the Expedition Project (Expedition 2) project. Once those are done, sell the extras.
MagnetMagnetKeep300150Keep it: you need it for the Expedition (Season 5) project. Once those are done, keep a stack for crafting (6 recipes use it).
Magnetic AcceleratorMagnetic AcceleratorKeep5,5002,750Keep it: you need it for the Trophy Display project, the Expedition Project (Expedition 1) project, the Expedition (Season 5) project. Once those are done, keep a stack for crafting (8 recipes use it).
Matriarch ReactorMatriarch ReactorKeep11,00010,500Keep it: you need it for the Trophy Display project. Once those are done, recycle the extras.
Mechanical ComponentsMechanical ComponentsKeep640325Keep it: you need it for Gunsmith level 2, the Expedition (Season 5) project. Once those are done, keep a stack for crafting (19 recipes use it).
Metal PartsMetal PartsKeep75–Keep it: you need it for Refiner level 1, Gunsmith level 1, the Expedition Project (Expedition 1) project and 4 more. Once those are done, keep a stack for crafting (15 recipes use it).
MotorMotorKeep2,0001,880Keep it: you need it for Refiner level 3. Once those are done, recycle the extras.
MushroomMushroomKeep1,000–Keep it: you need it for Scrappy level 5. Once those are done, sell the extras.
OilOilKeep300150Keep it: you need it for the Expedition (Expedition 4) project. Once those are done, keep a stack for crafting (3 recipes use it).
OlivesOlivesKeep640200Keep it: you need it for Scrappy level 4. Once those are done, sell the extras.
Plastic PartsPlastic PartsKeep60–Keep it: you need it for Gear Bench level 1, Utility Station level 1, the Expedition Project (Expedition 2) project and 1 more. Once those are done, keep a stack for crafting (19 recipes use it).
Pop TriggerPop TriggerKeep640470Keep it: you need it for Explosives Station level 2, the Trophy Display project. Once those are done, sell the extras.
Portable TVPortable TVKeep2,0001,700Keep it: you need it for the Expedition (Expedition 4) project. Once those are done, recycle the extras.
Power CablePower CableKeep1,000800Keep it: you need it for Gear Bench level 2. Once those are done, recycle the extras.
Prickly PearPrickly PearKeep640300Keep it: you need it for Scrappy level 4. Once those are done, sell the extras.
Queen ReactorQueen ReactorKeep11,00010,500Keep it: you need it for the Trophy Display project. Once those are done, recycle the extras.
RadioRadioKeep1,0001,000Keep it: you need it for the Expedition (Season 5) project. Once those are done, recycle the extras.
Rocketeer DriverRocketeer DriverKeep3,0002,350Keep it: you need it for Explosives Station level 3, the Trophy Display project, the Expedition (Season 5) project. Once those are done, sell the extras.
Rubber PartsRubber PartsKeep50–Keep it: you need it for Gunsmith level 1, the Expedition Project (Expedition 1) project. Once those are done, keep a stack for crafting (16 recipes use it).
Rusted BoltsRusted BoltsKeep640600Keep it: you need it for the Trophy Display project. Once those are done, recycle the extras.
Rusted GearRusted GearKeep2,0001,580Keep it: you need it for Gunsmith level 3. Once those are done, sell the extras.
Rusted Shut Medical KitRusted Shut Medical KitKeep2,0002,000Keep it: you need it for Medical Lab level 3. Once those are done, recycle the extras.
Rusted ToolsRusted ToolsKeep1,000900Keep it: you need it for Gunsmith level 2. Once those are done, recycle the extras.
SensorsSensorsKeep500275Keep it: you need it for the Expedition Project (Expedition 1) project. Once those are done, keep a stack for crafting (4 recipes use it).
Sentinel Firing CoreSentinel Firing CoreKeep2,0001,680Keep it: you need it for Gunsmith level 3. Once those are done, recycle the extras.
Shredder GyroShredder GyroKeep2,0001,680Keep it: you need it for the Trophy Display project, the Expedition Project (Expedition 2) project. Once those are done, recycle the extras.
Snitch ScannerSnitch ScannerKeep1,000840Keep it: you need it for Utility Station level 2. Once those are done, recycle the extras.
Speaker ComponentSpeaker ComponentKeep500270Keep it: you need it for the Expedition (Expedition 4) project, the Expedition (Season 5) project. Once those are done, keep a stack for crafting (3 recipes use it).
Spotter RelaySpotter RelayKeep1,000840Keep it: you need it for the Trophy Display project. Once those are done, recycle the extras.
Steel SpringSteel SpringKeep300150Keep it: you need it for the Expedition Project (Expedition 1) project, the Expedition Project (Expedition 2) project, the Expedition (Expedition 3) project. Once those are done, keep a stack for crafting (13 recipes use it).
Surveyor VaultSurveyor VaultKeep1,000840Keep it: you need it for Medical Lab level 3, the Trophy Display project. Once those are done, recycle the extras.
Synthesized FuelSynthesized FuelKeep700350Keep it: you need it for Explosives Station level 2. Once those are done, sell the extras.
Tick PodTick PodKeep640500Keep it: you need it for Medical Lab level 2, the Trophy Display project. Once those are done, sell the extras.
ToasterToasterKeep1,000900Keep it: you need it for Refiner level 2. Once those are done, recycle the extras.
Turbine CompressorTurbine CompressorKeep5,0002,000Keep it: you need it for the Expedition (Expedition 4) project. Once those are done, sell the extras.
Vaporizer RegulatorVaporizer RegulatorKeep6,0003,750Keep it: you need it for the Expedition (Expedition 4) project. Once those are done, sell the extras.
Very Comfortable PillowVery Comfortable PillowKeep2,000–Keep it: you need it for Scrappy level 5. Once those are done, sell the extras.
Voltage ConverterVoltage ConverterKeep500250Keep it: you need it for the Expedition (Season 5) project. Once those are done, sell the extras.
Wasp DriverWasp DriverKeep640400Keep it: you need it for Gunsmith level 2, the Trophy Display project. Once those are done, sell the extras.
WiresWiresKeep200100Keep it: you need it for the Expedition Project (Expedition 1) project, the Expedition Project (Expedition 2) project, the Expedition (Expedition 3) project. Once those are done, keep a stack for crafting (22 recipes use it).
Alarm ClockAlarm ClockRecycle1,000860Recycling gives about 860 coins of materials, close to its 1,000-coin sell price, and you get Plastic Parts, Processor, which you will need. Recycle it unless you are short on coins.
ARC CoolantARC CoolantRecycle1,000800Recycling gives about 800 coins of materials, close to its 1,000-coin sell price, and you get Chemicals, which you will need. Recycle it unless you are short on coins.
ARC Flex RubberARC Flex RubberRecycle1,000800Recycling gives about 800 coins of materials, close to its 1,000-coin sell price, and you get Rubber Parts, which you will need. Recycle it unless you are short on coins.
Assessor MatrixAssessor MatrixRecycle5,0003,670Recycle it if you need Advanced ARC Powercell, Advanced Mechanical Components: you get about 3,670 coins of materials versus 5,000 coins to sell. If your stash is full of those, sell it instead.
Bicycle PumpBicycle PumpRecycle2,0001,950Recycling gives about 1,950 coins of materials, close to its 2,000-coin sell price, and you get Canister, Metal Parts, which you will need. Recycle it unless you are short on coins.
Broken FlashlightBroken FlashlightRecycle1,000950Recycling gives about 950 coins of materials, close to its 1,000-coin sell price, and you get Battery, Metal Parts, which you will need. Recycle it unless you are short on coins.
Broken Handheld RadioBroken Handheld RadioRecycle2,0001,900Recycling gives about 1,900 coins of materials, close to its 2,000-coin sell price, and you get Sensors, Wires, which you will need. Recycle it unless you are short on coins.
Broken TaserBroken TaserRecycle1,000900Recycling gives about 900 coins of materials, close to its 1,000-coin sell price, and you get Battery, Wires, which you will need. Recycle it unless you are short on coins.
Burned Arc CircuitryBurned Arc CircuitryRecycle640400Recycle it if you need ARC Alloy: you get about 400 coins of materials versus 640 coins to sell. If your stash is full of those, sell it instead.
Camera LensCamera LensRecycle640480Recycle it if you need Plastic Parts: you get about 480 coins of materials versus 640 coins to sell. If your stash is full of those, sell it instead.
Candle HolderCandle HolderRecycle640600Recycling gives about 600 coins of materials, close to its 640-coin sell price, and you get Metal Parts, which you will need. Recycle it unless you are short on coins.
Comet IgniterComet IgniterRecycle1,000940Recycling gives about 940 coins of materials, close to its 1,000-coin sell price, and you get ARC Alloy, Crude Explosives, which you will need. Recycle it unless you are short on coins.
CoolantCoolantRecycle1,000850Recycling gives about 850 coins of materials, close to its 1,000-coin sell price, and you get Chemicals, Oil, which you will need. Recycle it unless you are short on coins.
Crumpled Plastic BottleCrumpled Plastic BottleRecycle270240Recycling gives about 240 coins of materials, close to its 270-coin sell price, and you get Plastic Parts, which you will need. Recycle it unless you are short on coins.
Damaged ARC Motion CoreDamaged ARC Motion CoreRecycle640400Recycle it if you need ARC Alloy: you get about 400 coins of materials versus 640 coins to sell. If your stash is full of those, sell it instead.
Damaged ARC PowercellDamaged ARC PowercellRecycle293200Recycle it if you need ARC Alloy: you get about 200 coins of materials versus 293 coins to sell. If your stash is full of those, sell it instead.
Damaged Fireball BurnerDamaged Fireball BurnerRecycle270200Recycle it if you need ARC Alloy: you get about 200 coins of materials versus 270 coins to sell. If your stash is full of those, sell it instead.
Damaged Hornet DriverDamaged Hornet DriverRecycle640400Recycle it if you need ARC Alloy: you get about 400 coins of materials versus 640 coins to sell. If your stash is full of those, sell it instead.
Damaged Rocketeer DriverDamaged Rocketeer DriverRecycle1,000600Recycle it if you need ARC Alloy: you get about 600 coins of materials versus 1,000 coins to sell. If your stash is full of those, sell it instead.
Damaged Tick PodDamaged Tick PodRecycle270200Recycle it if you need ARC Alloy: you get about 200 coins of materials versus 270 coins to sell. If your stash is full of those, sell it instead.
Damaged Wasp DriverDamaged Wasp DriverRecycle270200Recycle it if you need ARC Alloy: you get about 200 coins of materials versus 270 coins to sell. If your stash is full of those, sell it instead.
Deflated FootballDeflated FootballRecycle1,000900Recycling gives about 900 coins of materials, close to its 1,000-coin sell price, and you get Fabric, Rubber Parts, which you will need. Recycle it unless you are short on coins.
Degraded ARC RubberDegraded ARC RubberRecycle640550Recycling gives about 550 coins of materials, close to its 640-coin sell price, and you get Rubber Parts, which you will need. Recycle it unless you are short on coins.
Diving GogglesDiving GogglesRecycle640600Recycling gives about 600 coins of materials, close to its 640-coin sell price, and you get Rubber Parts, which you will need. Recycle it unless you are short on coins.
Dried-Out ARC ResinDried-Out ARC ResinRecycle640540Recycling gives about 540 coins of materials, close to its 640-coin sell price, and you get Plastic Parts, which you will need. Recycle it unless you are short on coins.
Flow ControllerFlow ControllerRecycle3,0002,250Recycle it if you need Advanced Mechanical Components, Sensors: you get about 2,250 coins of materials versus 3,000 coins to sell. If your stash is full of those, sell it instead.
Fossilized LightningFossilized LightningRecycle4,0003,000Recycle it if you need Explosive Compound: you get about 3,000 coins of materials versus 4,000 coins to sell. If your stash is full of those, sell it instead.
Frying PanFrying PanRecycle640600Recycling gives about 600 coins of materials, close to its 640-coin sell price, and you get Metal Parts, which you will need. Recycle it unless you are short on coins.
Garlic PressGarlic PressRecycle1,000900Recycling gives about 900 coins of materials, close to its 1,000-coin sell price, and you get Metal Parts, which you will need. Recycle it unless you are short on coins.
HeadphonesHeadphonesRecycle1,000850Recycling gives about 850 coins of materials, close to its 1,000-coin sell price, and you get Rubber Parts, Speaker Component, which you will need. Recycle it unless you are short on coins.
Heavy Gun PartsHeavy Gun PartsRecycle700660Recycling gives about 660 coins of materials, close to its 700-coin sell price. Recycle it unless you are short on coins.
Household CleanerHousehold CleanerRecycle640550Recycling gives about 550 coins of materials, close to its 640-coin sell price, and you get Chemicals, which you will need. Recycle it unless you are short on coins.
Ice Cream ScooperIce Cream ScooperRecycle640525Recycling gives about 525 coins of materials, close to its 640-coin sell price, and you get Metal Parts, which you will need. Recycle it unless you are short on coins.
Impure ARC CoolantImpure ARC CoolantRecycle640600Recycling gives about 600 coins of materials, close to its 640-coin sell price, and you get Chemicals, which you will need. Recycle it unless you are short on coins.
Industrial MagnetIndustrial MagnetRecycle1,000900Recycling gives about 900 coins of materials, close to its 1,000-coin sell price, and you get Magnet, Metal Parts, which you will need. Recycle it unless you are short on coins.
Light Gun PartsLight Gun PartsRecycle700660Recycling gives about 660 coins of materials, close to its 700-coin sell price. Recycle it unless you are short on coins.
MagnetronMagnetronRecycle6,0005,800Recycling gives about 5,800 coins of materials, close to its 6,000-coin sell price, and you get Magnetic Accelerator, Steel Spring, which you will need. Recycle it unless you are short on coins.
Medium Gun PartsMedium Gun PartsRecycle700660Recycling gives about 660 coins of materials, close to its 700-coin sell price. Recycle it unless you are short on coins.
Metal BracketsMetal BracketsRecycle640600Recycling gives about 600 coins of materials, close to its 640-coin sell price, and you get Metal Parts, which you will need. Recycle it unless you are short on coins.
MicroscopeMicroscopeRecycle3,0002,650Recycling gives about 2,650 coins of materials, close to its 3,000-coin sell price, and you get Advanced Mechanical Components, Magnet, which you will need. Recycle it unless you are short on coins.
Mini CentrifugeMini CentrifugeRecycle3,0002,350Recycle it if you need Advanced Mechanical Components, Canister: you get about 2,350 coins of materials versus 3,000 coins to sell. If your stash is full of those, sell it instead.
Mod ComponentsMod ComponentsRecycle1,750940Recycle it if you need Mechanical Components, Steel Spring: you get about 940 coins of materials versus 1,750 coins to sell. If your stash is full of those, sell it instead.
Number PlateNumber PlateRecycle270225Recycling gives about 225 coins of materials, close to its 270-coin sell price, and you get Metal Parts, which you will need. Recycle it unless you are short on coins.
Polluted Air FilterPolluted Air FilterRecycle1,000900Recycling gives about 900 coins of materials, close to its 1,000-coin sell price, and you get Fabric, Oil, which you will need. Recycle it unless you are short on coins.
Power BankPower BankRecycle1,000900Recycling gives about 900 coins of materials, close to its 1,000-coin sell price, and you get Battery, Wires, which you will need. Recycle it unless you are short on coins.
Power RodPower RodRecycle5,0002,750Recycle it if you need Advanced Electrical Components, ARC Circuitry: you get about 2,750 coins of materials versus 5,000 coins to sell. If your stash is full of those, sell it instead.
ProcessorProcessorRecycle500260Recycle it if you need Plastic Parts, Wires: you get about 260 coins of materials versus 500 coins to sell. If your stash is full of those, sell it instead.
ProjectorProjectorRecycle1,000900Recycling gives about 900 coins of materials, close to its 1,000-coin sell price, and you get Processor, Wires, which you will need. Recycle it unless you are short on coins.
Radio RelayRadio RelayRecycle3,0002,000Recycle it if you need Sensors, Speaker Component: you get about 2,000 coins of materials versus 3,000 coins to sell. If your stash is full of those, sell it instead.
Remote ControlRemote ControlRecycle1,000920Recycling gives about 920 coins of materials, close to its 1,000-coin sell price, and you get Plastic Parts, Sensors, which you will need. Recycle it unless you are short on coins.
Ripped Safety VestRipped Safety VestRecycle1,000940Recycling gives about 940 coins of materials, close to its 1,000-coin sell price, and you get Durable Cloth, Magnet, which you will need. Recycle it unless you are short on coins.
Rocket ThrusterRocket ThrusterRecycle2,0001,850Recycling gives about 1,850 coins of materials, close to its 2,000-coin sell price, and you get Metal Parts, Synthesized Fuel, which you will need. Recycle it unless you are short on coins.
RopeRopeRecycle500250Recycle it if you need Fabric: you get about 250 coins of materials versus 500 coins to sell. If your stash is full of those, sell it instead.
Rotary EncoderRotary EncoderRecycle3,0002,280Recycle it if you need Electrical Components, Processor: you get about 2,280 coins of materials versus 3,000 coins to sell. If your stash is full of those, sell it instead.
Rubber PadRubber PadRecycle1,000900Recycling gives about 900 coins of materials, close to its 1,000-coin sell price, and you get Rubber Parts, which you will need. Recycle it unless you are short on coins.
Ruined AccordionRuined AccordionRecycle2,0001,800Recycling gives about 1,800 coins of materials, close to its 2,000-coin sell price, and you get Rubber Parts, Steel Spring, which you will need. Recycle it unless you are short on coins.
Ruined AugmentRuined AugmentRecycle270220Recycling gives about 220 coins of materials, close to its 270-coin sell price, and you get Plastic Parts, Rubber Parts, which you will need. Recycle it unless you are short on coins.
Ruined BatonRuined BatonRecycle640600Recycling gives about 600 coins of materials, close to its 640-coin sell price, and you get Metal Parts, Rubber Parts, which you will need. Recycle it unless you are short on coins.
Ruined HandcuffsRuined HandcuffsRecycle640600Recycling gives about 600 coins of materials, close to its 640-coin sell price, and you get Metal Parts, which you will need. Recycle it unless you are short on coins.
Ruined ParachuteRuined ParachuteRecycle640500Recycle it if you need Fabric: you get about 500 coins of materials versus 640 coins to sell. If your stash is full of those, sell it instead.
Ruined Riot ShieldRuined Riot ShieldRecycle1,000900Recycling gives about 900 coins of materials, close to its 1,000-coin sell price, and you get Plastic Parts, Rubber Parts, which you will need. Recycle it unless you are short on coins.
Ruined Tactical VestRuined Tactical VestRecycle640550Recycling gives about 550 coins of materials, close to its 640-coin sell price, and you get Fabric, Magnet, which you will need. Recycle it unless you are short on coins.
Rusty ARC SteelRusty ARC SteelRecycle640600Recycling gives about 600 coins of materials, close to its 640-coin sell price, and you get Metal Parts, which you will need. Recycle it unless you are short on coins.
Sample CleanerSample CleanerRecycle3,0002,680Recycling gives about 2,680 coins of materials, close to its 3,000-coin sell price, and you get Electrical Components, which you will need. Recycle it unless you are short on coins.
Signal AmplifierSignal AmplifierRecycle3,0002,280Recycle it if you need Electrical Components, Voltage Converter: you get about 2,280 coins of materials versus 3,000 coins to sell. If your stash is full of those, sell it instead.
SpectrometerSpectrometerRecycle3,0002,250Recycle it if you need Advanced Electrical Components, Sensors: you get about 2,250 coins of materials versus 3,000 coins to sell. If your stash is full of those, sell it instead.
Spectrum AnalyzerSpectrum AnalyzerRecycle3,5003,250Recycling gives about 3,250 coins of materials, close to its 3,500-coin sell price, and you get Exodus Modules, Sensors, which you will need. Recycle it unless you are short on coins.
Spring CushionSpring CushionRecycle2,0001,880Recycling gives about 1,880 coins of materials, close to its 2,000-coin sell price, and you get Durable Cloth, Steel Spring, which you will need. Recycle it unless you are short on coins.
SyringeSyringeRecycle500280Recycle it if you need Chemicals, Plastic Parts: you get about 280 coins of materials versus 500 coins to sell. If your stash is full of those, sell it instead.
Tattered Arc LiningTattered Arc LiningRecycle640600Recycling gives about 600 coins of materials, close to its 640-coin sell price, and you get Fabric, which you will need. Recycle it unless you are short on coins.
Tattered ClothesTattered ClothesRecycle640550Recycling gives about 550 coins of materials, close to its 640-coin sell price, and you get Fabric, which you will need. Recycle it unless you are short on coins.
Telemetry TransceiverTelemetry TransceiverRecycle3,0002,250Recycle it if you need Advanced Electrical Components, Processor: you get about 2,250 coins of materials versus 3,000 coins to sell. If your stash is full of those, sell it instead.
ThermostatThermostatRecycle1,000850Recycling gives about 850 coins of materials, close to its 1,000-coin sell price, and you get Rubber Parts, Sensors, which you will need. Recycle it unless you are short on coins.
Torn BlanketTorn BlanketRecycle640600Recycling gives about 600 coins of materials, close to its 640-coin sell price, and you get Fabric, which you will need. Recycle it unless you are short on coins.
Turbo PumpTurbo PumpRecycle2,0001,540Recycle it if you need Mechanical Components, Oil: you get about 1,540 coins of materials versus 2,000 coins to sell. If your stash is full of those, sell it instead.
Unusable WeaponUnusable WeaponRecycle2,0001,950Recycling gives about 1,950 coins of materials, close to its 2,000-coin sell price, and you get Metal Parts, which you will need. Recycle it unless you are short on coins.
Water FilterWater FilterRecycle1,0001,000Recycling and selling are worth the same, so recycle it if you need the materials and sell it if you need coins.
Water PumpWater PumpRecycle1,000900Recycling gives about 900 coins of materials, close to its 1,000-coin sell price, and you get Metal Parts, Oil, which you will need. Recycle it unless you are short on coins.
"Leviathan's Crown" Ship Model"Leviathan's Crown" Ship ModelSell10,000–Nothing needs it and it does not recycle, so sell it for 10,000 coins.
"Twilight Compass" Ship Model"Twilight Compass" Ship ModelSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
"Velocity" Ship Model"Velocity" Ship ModelSell3,000–Nothing needs it and it does not recycle, so sell it for 3,000 coins.
"Wind Sprite" Ship Model"Wind Sprite" Ship ModelSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
AgaveAgaveSell1,000300Selling pays 1,000 coins and recycling only gives about 300 coins of materials, so sell it.
Air FreshenerAir FreshenerSell2,000–Nothing needs it and it does not recycle, so sell it for 2,000 coins.
Alien DuckAlien DuckSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
Assorted SeedsAssorted SeedsSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Bloated Tuna CanBloated Tuna CanSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
BookBookSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Burnt-Out CandlesBurnt-Out CandlesSell640–Nothing needs it and it does not recycle, so sell it for 640 coins.
CandleberriesCandleberriesSell460200Selling pays 460 coins and recycling only gives about 200 coins of materials, so sell it.
Celeste's JournalCeleste's JournalSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Colorful Shoes (Green)Colorful Shoes (Green)Sell7,000–Nothing needs it and it does not recycle, so sell it for 7,000 coins.
Colorful Shoes (Red)Colorful Shoes (Red)Sell3,000–Nothing needs it and it does not recycle, so sell it for 3,000 coins.
Colorful Shoes (Silver)Colorful Shoes (Silver)Sell10,000–Nothing needs it and it does not recycle, so sell it for 10,000 coins.
Complex Gun PartsComplex Gun PartsSell3,000990Selling pays 3,000 coins and recycling only gives about 990 coins of materials, so sell it.
Damaged Snitch ScannerDamaged Snitch ScannerSell659–Nothing needs it and it does not recycle, so sell it for 659 coins.
Dart BoardDart BoardSell2,000–Nothing needs it and it does not recycle, so sell it for 2,000 coins.
Dodger's NoteDodger's NoteSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Doodly DuckDoodly DuckSell3,000–Nothing needs it and it does not recycle, so sell it for 3,000 coins.
Dusty Film ReelDusty Film ReelSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Elephant ObeliskElephant ObeliskSell10,000–Nothing needs it and it does not recycle, so sell it for 10,000 coins.
Empty Wine BottleEmpty Wine BottleSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
Equatorial SundialEquatorial SundialSell3,000–Nothing needs it and it does not recycle, so sell it for 3,000 coins.
Espresso Machine PartsEspresso Machine PartsSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
ESR AnalyzerESR AnalyzerSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Experimental Seed SampleExperimental Seed SampleSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Expired PastaExpired PastaSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
Faded PhotographFaded PhotographSell640–Nothing needs it and it does not recycle, so sell it for 640 coins.
Familiar DuckFamiliar DuckSell7,000–Nothing needs it and it does not recycle, so sell it for 7,000 coins.
FertilizerFertilizerSell1,000200Selling pays 1,000 coins and recycling only gives about 200 coins of materials, so sell it.
Film ReelFilm ReelSell2,000–Nothing needs it and it does not recycle, so sell it for 2,000 coins.
Fine WristwatchFine WristwatchSell3,000–Nothing needs it and it does not recycle, so sell it for 3,000 coins.
First Wave CompassFirst Wave CompassSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
First Wave RationsFirst Wave RationsSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
First Wave TapeFirst Wave TapeSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Flashy DuckFlashy DuckSell3,000–Nothing needs it and it does not recycle, so sell it for 3,000 coins.
Flushing Terminal KeyFlushing Terminal KeySell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Gentle DuckGentle DuckSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
Great MulleinGreat MulleinSell300200Selling pays 300 coins and recycling only gives about 200 coins of materials, so sell it.
Lidar ScannerLidar ScannerSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Major Aiva's MementosMajor Aiva's MementosSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Major Aiva's PatchMajor Aiva's PatchSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Marano Market Business CardMarano Market Business CardSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Moisture MeterMoisture MeterSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
MossMossSell500300Selling pays 500 coins and recycling only gives about 300 coins of materials, so sell it.
Music AlbumMusic AlbumSell3,000–Nothing needs it and it does not recycle, so sell it for 3,000 coins.
Music BoxMusic BoxSell5,000–Nothing needs it and it does not recycle, so sell it for 5,000 coins.
Nutrient MeterNutrient MeterSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Official Shutdown DocumentationOfficial Shutdown DocumentationSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Old World BooksOld World BooksSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Painted BoxPainted BoxSell2,000–Nothing needs it and it does not recycle, so sell it for 2,000 coins.
Playing CardsPlaying CardsSell5,000–Nothing needs it and it does not recycle, so sell it for 5,000 coins.
Possibly Toxic PlantPossibly Toxic PlantSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Poster of Natural WondersPoster of Natural WondersSell2,000–Nothing needs it and it does not recycle, so sell it for 2,000 coins.
PotteryPotterySell2,000–Nothing needs it and it does not recycle, so sell it for 2,000 coins.
Precision GimbalPrecision GimbalSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Project Heartwood BlueprintsProject Heartwood BlueprintsSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Raider FlagRaider FlagSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Red Coral JewelryRed Coral JewelrySell5,000–Nothing needs it and it does not recycle, so sell it for 5,000 coins.
ResinResinSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
RootsRootsSell640100Selling pays 640 coins and recycling only gives about 100 coins of materials, so sell it.
RosaryRosarySell2,000–Nothing needs it and it does not recycle, so sell it for 2,000 coins.
Rubber DuckRubber DuckSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
Scout Patrol NoteScout Patrol NoteSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
Secret Meeting InfoSecret Meeting InfoSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
SextantSextantSell2,000–Nothing needs it and it does not recycle, so sell it for 2,000 coins.
Silver Teaspoon SetSilver Teaspoon SetSell3,000–Nothing needs it and it does not recycle, so sell it for 3,000 coins.
Simple Gun PartsSimple Gun PartsSell330150Selling pays 330 coins and recycling only gives about 150 coins of materials, so sell it.
Stack of Movie TapesStack of Movie TapesSell100–Nothing needs it and it does not recycle, so sell it for 100 coins.
StatuetteStatuetteSell3,000–Nothing needs it and it does not recycle, so sell it for 3,000 coins.
TellurionTellurionSell7,000–Nothing needs it and it does not recycle, so sell it for 7,000 coins.
Torn BookTorn BookSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
Train ModelTrain ModelSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
Tropical DuckTropical DuckSell1,000–Nothing needs it and it does not recycle, so sell it for 1,000 coins.
VaseVaseSell3,000–Nothing needs it and it does not recycle, so sell it for 3,000 coins.
Vintage Steering WheelVintage Steering WheelSell2,000–Nothing needs it and it does not recycle, so sell it for 2,000 coins.
Volcanic RockVolcanic RockSell270–Nothing needs it and it does not recycle, so sell it for 270 coins.

Questions

What should I keep in ARC Raiders? Keep anything a workshop upgrade or project still needs. Right now that is 94 loot items; they are at the top of the table. Recycle or sell them once those upgrades are done.

Should I recycle everything in ARC Raiders? No. Of 251 loot items, 78 are worth more as materials and 79 are worth more as coins. Trinkets in particular should almost always be sold.

Is it better to recycle or sell? Compare the sell price with the coin value of what it recycles into. If the materials are worth more, recycle; if not, sell. This sheet does that math for every item.