Expedition (Season 5) project in ARC Raiders: all phases and items
Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.
The Expedition (Season 5) project has 6 phases and asks for 16 different items in total. Hand items in a phase at a time; some requirements pay out a reward the moment you deliver them.
Phase 1: Foundation
Building the base structure and frame of the caravan
| Deliver | Amount | Reward |
|---|---|---|
| 150 | – | |
| 100 | – | |
| 80 | – | |
| 15 | – |
Phase 2: Core Systems
Connecting wiring, ventilation, and essential power systems
| Deliver | Amount | Reward |
|---|---|---|
| 30 | – | |
| 25 | – | |
| 20 | – | |
| 10 | – |
Phase 3: Framework
Building walls and roof, installing core systems, and defining the interior layout
| Deliver | Amount | Reward |
|---|---|---|
| 20 | – | |
| 15 | – | |
| 5 | – | |
| 3 | – |
Phase 4: Outfitting
Adding storage, workbenches, utilities, and personal touches
| Deliver | Amount | Reward |
|---|---|---|
| 2 | – | |
| 5 | – | |
| 2 | – | |
| 3 | – |
Phase 5: Load Stage
Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition
No item requirements listed for this phase.
Phase 6: Departure
Your caravan is fully stocked and your Raider is ready to depart on the Expedition! Upon departure, all items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.
No item requirements listed for this phase.
Everything to finish Expedition (Season 5)
Across all phases you hand in 485 items worth about 181,000 coins at sell value. Keep these until the project is done:
150× Metal Parts
100× Plastic Parts
80× ARC Alloy
30× Durable Cloth
25× Duct Tape
20× Mechanical Components
20× ARC Circuitry
15× Magnet
15× Speaker Component
10× Voltage Converter
5× Bastion Cell
5× Advanced Mechanical Components
3× Magnetic Accelerator
3× Rocketeer Driver
2× Radio
2× Lance's Mixtape (5th Edition)
How Expedition (Season 5) works
Some projects, like the Expeditions, are tied to a season, and in every project you deliver the items for each phase from your stash in Speranza. Rewards for a requirement pay out as soon as you deliver it, so hand items in as you find them rather than saving up. Items on this page count as "keep" until the project closes.
ARC to hunt for the Expedition (Season 5)
Bastion drops ARC Alloy, ARC Circuitry, Bastion Cell
Bombardier drops ARC Alloy
Fireball drops ARC Alloy
Hornet drops ARC Alloy
Leaper drops ARC Alloy, ARC Circuitry, Mechanical Components
Matriarch drops ARC Alloy, ARC Circuitry, Magnetic Accelerator
Pop drops ARC Alloy
Rocketeer drops ARC Alloy, ARC Circuitry, Rocketeer Driver
Sentinel drops ARC Alloy
Shredder drops ARC Alloy
Snitch drops ARC Alloy
Spotter drops ARC Alloy
Surveyor drops ARC Alloy, ARC Circuitry
The Queen drops ARC Alloy, ARC Circuitry, Advanced Mechanical Components, Magnetic Accelerator
Tick drops ARC Alloy
Turret drops ARC Alloy
Wasp drops ARC Alloy
Other projects: Trophy Display, Expedition Project (Expedition 1), Expedition Project (Expedition 2), Expedition (Expedition 3), Expedition (Expedition 4), Phantom Targets, Phantom Targets (Part 2).